![]() ![]() The only guy we’re able to talk to, named Cecil, is desperate to get back home and our task so far has been to facilitate that. This notion seems to be confirmed when we finally arrive on Soria: We get a glimpse of earth, and boy does it not look good. ![]() So for all we know, everyone we knew may have just died already hundreds of years ago. Through the course of the game though, it becomes questionable precisely how much of home there’s actually left: First of all, we may have been teleported not only through space, but also through time, as new arrivals are recorded to come from completely random times of the 19th and 20th century. Everything is shut down, and the player has the job to get things going again in an attempt to go home. So anyway, as time progresses, the player gets to discover these worlds and their history, trying to explore and make sense of it all. Instead, it seems those were just taken as a whole and that was that. Interestingly enough, the bubbles from other planets don’t seem to work the same way: Those planets do not look like they’re comprised of a mosaic of smaller things that were each brought in from different parts of the world. This means that in the Earth sphere, people built a complex city with all kinds of gizmos that you can interact with. Over time, nature has brought more and more stuff in, sometimes bringing just the people (like what happened to the player), sometimes bringing in a spherical portion of the room around them, which can be as large as a house or even a train yard. Our sphere took the place of the one in Soria, so the sorian one is placed on Earth, to replace the part of landscape that now makes up our world. So if we want to see Earth again, we can go to the bubble that came from planet Soria, which is the planet we’re seeing outside of our bubble. Each bubble gives home to a Tree located in the middle of the bubble, under which there’s a chamber called the Heart which allows to freely walk between the four bubbles, going to the different bubbles on other planets. It seems the same thing has happened on four different planets, so there are four bubbles like ours. So as time goes by, the player discovers the history of the place. However, it turns out that the sphere is located on another planet, indicating that whatever has been on that planet is now on Earth. And the whole area that we woke up in is itself contained in another sphere, the borders of which teleport you to the other side, but you can’t get out of the sphere. Then there are the ones that seek out new people to bring in from earth, where the seed is said to go looking for specific people that are in immediate danger of dying (even though they might not be aware of that, which makes it hard on some folks), and then brings the person to whatever area it is that we just woke up in. It is possible for humans (albeit not for the player) to define where they go to, and to control when they’re triggered. These seeds come in different sizes: The smaller ones can be controlled more or less at will. So basically, we go somewhere, and whatever’s there goes where we came from instead. These seeds teleport a spherical area of space to a different location, swapping it with whatever the target sphere contained. It soon turns out that nature has invented a way for teleportation to occur, by means of these seeds that are produced by a special tree in the middle of the area we have been taken to. We’re greeted by a few messages that try to be friendly and calming, but one of them is overdubbed and pretty bluntly warns us that a battle is about to go down and we should be careful. It unfolds right in front of the player, and then all of a sudden the scenery dissolves and the player is transported into some remote location. The player originally arrives on the scene by following a bright light in the night sky, which zooms around and eventually reveals itself to be a giant, flying seed of a plant. If you haven’t played the game yet, lots’a spoilers ahead, so probably go play it first. I’ll start looking into the story of the game Obduction which has caught on to me, so I think it’s worth exploring. I want to try something new today: Write about philosophical topics, because those have been catching my interest for a while. ![]()
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